There is never any surprised to the missions, once you have seen a few you have basically seen then all.ģ. Why are all quests some form of "go there do that" and all so strict in their design. Why does crafting/gathering have to be nothing but pressing x? Why can't they be based on fun mini games? Some grinding requirements are ridiculous, clearly they were designed to take lots of time so that multiple subscriptions are a must.Ģ. Why can't anything be fun outside of dungeons. Obviously something about them works, the game world and that quest of always getting better is addicting. I am mostly a single player oriented action/adventure fan so when I view FF and MMOs in general I am really confused. For the last month I played FFXIV for the first time, my first modern MMO (I played galaxies back when it started for a month).
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